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[ossig] [Fwd: [F/OSS-Community] [Fwd: Fw: Call for Papers: NSF Science ofDesign Workshop]]



Apologies as it's a bit longish. Any interests?

Molly

-------- Original Message --------
Subject: [F/OSS-Community] [Fwd: Fw: Call for Papers: NSF Science of Design Workshop]
Date: Tue, 23 Sep 2003 12:08:57 -0400
From: Karim R. Lakhani <lakhani@MIT.EDU>
Reply-To: karim.lakhani@sloan.mit.edu
Organization: Charter Member, Stupid People @ MIT
To: discuss@opensource.mit.edu, community <community@opensource.mit.edu>


-------- Original Message --------
Subject: 	Fw: Call for Papers: NSF Science of Design Workshop
Date: 	Tue, 23 Sep 2003 11:58:18 -0400
From: 	Jim Bessen <jbessen@researchoninnovation.org>
To: 	Karim R. Lakhani <lakhani@MIT.EDU>
CC: 	Carliss Baldwin <cbaldwin@hbs.edu>



Karim

I thought you might want to forward this to the FOSS list as there seem
to be a number of people who research FOSS as a design methodology.

Jim

----- Original Message -----
*From:* Carliss Baldwin <mailto:cbaldwin@hbs.edu>
*To:* Jim Bessen <mailto:jbessen@researchoninnovation.org>
*Sent:* Saturday, September 20, 2003 10:48 AM
*Subject:* Call for Papers: NSF Science of Design Workshop

Hi Jim-

I thought you might find this interesting.

The NSF is fast-tracking a conference on the Science of Design:
Software-Intensive Systems. The goal is to bring together a group of
people with an interest in this topic to provide guidance to the NSF on
research priorities over a ten-year time frame. They are looking for
both US and international participants, but asking for two-page position
papers* by October 1!* (Longer papers won't be considered.)

The conference is planned take place on November 2-4 in Washington DC.
The NSF will pay travel expenses for invitees.

I realize the topic is a bit tangential to your current
research--however, I would take it as a big favor if you would forward
the CFP (below and attached as SOD_SIS_CFP.pdf) to anyone you think
might be interested. Computer scientists and engineers are obvious
targets, but others as well. We are trying to get high visibility for
this among qualified and interested people as quickly as possible.

Speaking personally, I don't know why this topic suddenly hit the radar
screen at NSF. The deadline is almost impossibly tight.  But I'm hoping
it will be the beginning of some interesting conversations and new work.

Hope all is well with you!

Best regards,
Carliss

------------------------------------------------------------------------



               Science of Design: Software-Intensive Systems
            A National Science Foundation Invitational Workshop
               November 2-4, 2003, Airlie Center, Virginia

                         Call for Position Papers
                   Submission Deadline: October 1, 2003


Overview

The National Science Foundation's (NSF's) Directorate for Computer and
Information Science and Engineering is sponsoring an invitational
workshop on the topic of Science of Design with a particular emphasis
on Software-Intensive Systems.  The workshop will be held at Airlie
Center, 30 miles from Dulles International Airport, November 2-4,
2003.  The workshop objective is to help the NSF better define the
field and its major open problems and to prioritize important research
issues.  This call seeks contributions from both U.S. and
international participants. Invitations will be based on a short
position statement, the author's likely contribution to workshop
objectives, and factors such as diversity of views and backgrounds.

Scope

Essentially every modern technological artifact, system, or process is
based on a design--an idea, plan, or scheme for the structure,
behavior, function, and value of that thing.  A design is the product
of a process of designing of that desired artifact, system, process.
Moreover, the design itself is an artifact and is designed.  A science
of design, then, is an organized body of knowledge about the designs
and designing of artifacts and the designs and designing of their
designs.  For example, the designing of a system driven by
computational processes yields an overall design, including designs
for its computational processes in the form of software artifacts. The
system, its component computational processes, and the system and
software designs are all subject to designing.  A science of design
thus pertains to both end products (e.g., safety, ease of use) and to
their designs (e.g., modularity, analyzability).  The scope of this
workshop is broad enough to include all of these levels, with a
particular emphasis on the role of computation and software in the
context of software-intensive systems.  The term design here is not
meant to refer merely to an idealized stage of software development
between specification and coding.

Past research investments in understanding the design of software-
intensive systems have paid off handsomely in improved design
capabilities.  Nevertheless, software-intensive systems are creating
tremendous possibilities, posing significant risks, and having great
impacts on our society, and our knowledge of how to design them
effectively--and our knowledge of the nature of design itself--still
falls far short of what is needed. The goal of this workshop is to
address this need by providing guidance to the National Science
Foundation of the formulation of a science of design (subject, scope,
methods, norms, etc.), major open problems, and important research
priorities for a ten-year time frame.

Position papers may address issues to include but not limited to the
following. While ideas are welcome from all fields where design is a
focus, the emphasis is on fundamental issues for software and
software-intensive systems.

*       Representations and notations for designs and design tasks
*     Role of problem formulation, value, and purpose in design
*      Problem-solving techniques and processes involved in design
*    Design, task, contract, and industry structures
*        Complexity, fit, and adaptability between natural &
       software-intensive systems
*    Implications of changing technology: networks, agents,
         wireless sensors, etc.
*   Automation of design for software-intensive systems
*     Human and social issues in software and software-intensive
         system design
*       The statistical nature of software designs and design
         processes
* Evaluation of software and software-intensive system designs
*   Representing and addressing complexity in software-intensive
         systems
*    Relationship of science, practice, and education in
         software-intensive systems
*  The nature and limits of a science that could account for
         design and designing
*  Broader impacts on society


Submitting

By submitting a paper you agree to attend the entire workshop should
you be invited.  Papers, written in English, must be submitted by
12:00 noon EDT, on Wednesday, October 1, 2003.  Papers must be
formatted as PDF files in 11 point type and must not exceed two
U.S. letter size pages.  Longer papers will not be considered.
Papers should state a position/perspective and also include author's
background relevant to the workshop. Send position papers to
sod-submission@cs.virginia.edu.  Responses will be sent out as
soon as possible.

Schedule

Work will begin on the evening of Sunday, November 2, giving most
participants an option but not an obligation to fly in on Saturday,
November 1.  Work will end at 3:00 PM, Tuesday November 4, in time for
most participants to return home that day.

Ethos

The workshop will be organized for collaborative thinking and
interaction. Position papers will not be presented in conference
fashion, but they will be made available to all participants and all
participants will be expected to read them prior to the workshop.
Participants will be discouraged from advocating for their own
research agendas and will encouraged to step back from current
research topics and agendas, to think broadly and reflectively, and to
move toward a new set of problem formulations and research priorities.

Funding

The workshop budget is sufficient to cover most reasonable participant
expenses, up to a defined limit, to include travel, accommodations,
and meals.

Web Site

The workshop web site is
http://www.cs.virginia.edu/~sullivan/sodsis.html

Program Committee
*   Baldwin, Carliss    Harvard Business School
*    Brooks, Fred        University of North Carolina, Chapel Hill,
                             Computer Science
*     Dym, Clive          Harvey Mudd College Department of
                             Engineering
*   Green, Cordell      Kestrel Institute
*  Jackson, Michael    Consultant
* Kay, Alan           HP Labs; Viewpoint Research Institute; UCLA
*        Kiczales, Gregor    University of British Columbia Department
                             of Computer Science
*   Morrisett, Greg     Cornell University Department of Computer
                             Science
*       Nielsen, Jakob      Nielsen Norman Group
*       Notkin, David       University of Washington Computer Science
                             and Engineering
*       Shaw, Mary          Carnegie Mellon University Computer
                             Science Department
*  Sullivan, Kevin     University of Virginia Computer Science
                             (Workshop Chair)
*   Taylor, Richard     University of California, Irvine,
                             Information & Computer Science


-- 
===============================================
Karim R. Lakhani
MIT Sloan School of Management
&
The Boston Consulting Group, Strategy Practice Initiative
e-mail: karim.lakhani@sloan.mit.edu | lakhani.karim@bcg.com
voice:  617-851-1224
fax:    617-344-0403
http://spoudaiospaizen.net/
http://opensource.mit.edu | http://freesoftware.mit.edu
http://userinnovation.mit.edu



-- 
Dr Molly Cheah
Primary Care Doctors' Organisation Malaysia (PCDOM)
e-Mail: drcheah@pc.jaring.my
PCDOMnet: http://pcdom.org.my
DAGS Project: http://pcdom.org.my/dags/

Attachment: SOD_SIS_CFP.pdf
Description: Adobe PDF document